Putting the story into motorsport
Published November 24, 2011

This week, Jeffrey Tschiltsch posted a fabulous update on Google+ that pondered the concept of stories within racing games, particularly the new Formula 1 epic from Codemasters. Here’s a sample of Jeffrey’s thoughts: So after finishing +Christine Blachford’s Between the Lines (Formula Primo Confidential) last night I suddenly realized what Codemasters’ F1 2011 is missing in its career mode: a compelling story line. The generic emails, state-the-obvious “headlines” and contract offers you get throughout your season are a feeble attempt at narrative, and the responses given during the “interviews” really don’t seem to do all that much.