Tomb Raider at E3 – too realistic for its own good?

That E3 stuff is going on right now, and with it comes a bumper crop of Tomb Raider goodies. Except, I’m not finding them so good. Watch this trailer for the actual gameplay (I watched the trailer, and then muted the rest to ogle the goodness without the commentary).

Is it me or is this just too realistic? I don’t get how you can play it. I was watching the scenes thinking: “Yea, I want to see this movie.” But it’s not a movie, it’s a thing that you have to get involved with. It’s so loud and there’s so much movement, and she seems to be feeling a lot more pain than ever before… can that be right?

I blogged a small amount when this initial trailer came out and all of that still hangs true. Her voice doesn’t seem strong enough to be Lara, even if it is a prequel. And it does look incredible, but I just think it is going to be too much. Love to be proved wrong, but I do think there’s a barrier where realism should stop.

5 thoughts on “Tomb Raider at E3 – too realistic for its own good?

  1. I’m not sure what I make of it. As a gamer it kind of flies too close to coming across as a Uncharted rip-off but in terms of Tomb Raider… well, tombraiderness, it does seem like too much of a departure.

    Let’s be honest, all we want to do is raid tombs and lock butlers in freezers, not try and survive and be gritty and realistic!

  2. Let’s be honest, all we want to do is raid tombs and lock butlers in freezers, not try and survive and be gritty and realistic!

    That sums it up exactly.

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